The Art of CAPCOM
Francis Mao (CAPCOM senior director creative services) leads a panel of CAPCOM's graphic designers, artists, and creative partners in a panel pulling back the curtain on how Capcom's incredible video game artwork is created from concept to finish. Panelists will explain the creative process and thinking involved in each creative step, as well as go in-depth on the tools and applications used to create the awesome works of art that grace Capcom video games and collateral. Followed by a Q&A session.
Attendance numbers do not account for private attendees. Get there early!
Remove this from your schedule?
This session is full and you may not be able to get back in.